Larian Banner: Baldur's Gate Patch 9
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Joined: Feb 2021
GM4Him Offline OP
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What about an Auto-Jump. I pick where I want to go, and if the character has to jump to reach it they just do so, provided they can make the jump easily. If it is a hard jump, then stop the character and have them say something about it being difficult. For difficult jumps, a roll is needed and a running jump animation. If you fail, you still make it but hurt yourself and are prone. If you fail by too much... You fall.

Athletics are then more important for exploration.

And make Disengage just Disengage. Maybe even have a roll animation instead of jump, like rolling away or dodging away instead of jumping/flying.

Joined: Mar 2021
Qia Offline
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Originally Posted by GM4Him
If you fail by too much... You fall.

The gaps between jumping points (say, a river or canyon) don't have a defined area in between, it's just textures or impassible terrain.

In the case of failing to jump a river you'd need to have a character collide with the water and being swept away by it. New sounds and animations would be needed in addition to actually make the river function as some form of terrain so your character can get out again.

It wouldn't be impossible to do, but would require a fair amount of effort to include.

Last edited by Qia; 20/03/21 08:56 PM.
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Jumping should be scaled down in distance and animation, and should most definitely be automated. This is a no-brainer! Normal people would simply climb, not hulk jump around. I just laughed at all this at first, but ultimately, it's annoying and makes you feel silly. Disengage should have its own set of animations, don't be cheap-skates. A game is going to be around for a while, the developers should want something they'll be proud of.

Joined: Feb 2021
GM4Him Offline OP
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Originally Posted by Qia
Originally Posted by GM4Him
If you fail by too much... You fall.

The gaps between jumping points (say, a river or canyon) don't have a defined area in between, it's just textures or impassible terrain.

In the case of failing to jump a river you'd need to have a character collide with the water and being swept away by it. New sounds and animations would be needed in addition to actually make the river function as some form of terrain so your character can get out again.

It wouldn't be impossible to do, but would require a fair amount of effort to include.

I thought about drops into impassible terrain. My thought was, if jumping over impassible, unless they have high enough Athletics, no jump can be made at all, kinda like some jumps now. So you click on a spot, character says, "No way I can make that." Even with high enough skill, you still roll but fail is just prone with damage.

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What if Jump distance was severely cut, down to whatever distance would be required for main quest mission critical jumps (say, the leap just before you meet Lae'zel in the Mind Flayer ship), and going beyond that requires the Jump spell?

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