@OP: Thank you for your post.
Some things about companions and dialogue:
- In BG3 tons of character related stuff happens when you rest in the camp.
I think I missed lots of stuff about my companions because I did not rest very often.
So the game does not only NOT restrict resting in any way, it also encourages you to rest spam just to progress companion quests and see some interesting things.
There is one scene you can only see when you rest before recruiting the first companion and you can find her after a few steps with no enemies in between.
I would prefer Kingmaker style when companions come to you and say they want to talk about something.
When you come to a situation that is related to their quest they say they want to talk about this later and you can talk to them in camp (without resting).
In some cases this is the case but I feel some interesting things are locked behind rest spamming.
I have suggested that resting would consume some kind of rations.
Think of PoE1, resting is not really limited there.
But I think it makes a psychologic difference if something is free or if it costs a very small prize.
- About companions and party role
Because of the reasons described above I want to be a bard when the game is fully released.
- They can fill many roles, so I have more freedom which other chars to take.
- They have high charisma and many skills. This means that I (the main char) can interact a lot with other NPC or the environment.
If I optimize my char for combat now it always is better to have somebody else talk to other people so I am playing somebody else and not my main char which feels strange.
- my 2 cents about the games you mentioned
+ I think Kingmaker is the best game at the moment. It is big and epic as BG2 and in many regards it is even better I think. Main downside is that the pathfinder system is the most complex system I know and often things are not explained very well. It is great when you understand it. But many players will fail a lot and maybe even quit before they can enjoy this. My first char was quite a desaster.
+ PoE1+2. I liked both games. Actually I like the PoE game system. The basics are easy to understand though there are some exceptions. Like PoE2 adding the totally unintuitive double inversion (20% bonus and 20% penalty does not result in zero but a small penalty, even the devs sometimes did not understand this).
My problem with PoE1 was that sometimes it was too depressive. You see a tree of dead people, tons of cultists and children without soul and almost nothing funny. As counter example, the witcher series is very dark but it does not feel depressive. One of my favourite games is Nier Automata (action JRPG): While the setting is as dark and and depressive as it can be and everybody goes insane (they really do, its not just a theoritical thread as in PoE) there are also some funny moments and you get a strong emotional connection to the characters.
+ Dragon Age Origins: A very good game. My main problem is that for every main quest you have to chose between two sides but it does not feel it makes much of a difference.
+ DOS2: I have never finished it. I hated inflating stats, random equipment, the whole screen filled with stuff like necrofire after every fight, the new armor system and some other things. I also do not really like the origin system, so in BG3 I will play a custom char and treat the others like normal companions in other games.
While DOS1 had some flaws, I finished it and enjoyed it more than DOS2.
I think BG3 is great and I like it. The best change was going to DnD 5E system. My opinion is that if they stick closer to DnD rules and leave behind more DOS2 mechanics it would be even better.

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