Oh, there's also a fair share of :
- It doesn't make sense that characters mention the passing of time and yet a long rest only takes 1 minute in the game world. And of course you can sleep 5 times after killing a goblin leader and nobody will be on alert when you come back.
- It doesn't make much sense that the characters urge you to find a cure to the infection fast yet the game relies on you resting often to make progress with your companions.
- It doesn't make sense that the game mechanisms encourage you to initiate conversations as your PC (to gain/lose approval rating) while encouraging you to use your highest-charisma companion (only the person initiating discussion can roll for checks), all the while allowing you to make companions say things and act blatantly out of character, and that in some conversation cutscenes it will be your PC talking even if you explicitly initiated the conversation using a companion.
- It's not great UI design that you can click Disengage and incur an Opportunity Attack.
- It's not great UI design that looting nearby corpses opens a precision clicking mini-game, and that looting single items requires double-click while using the one-click Take All buttons fills your inventory with junk.
- It's not great UI design that Jump has no hotkey (in fact, no action other than Hide) and jumping to the other side of a vanilla chasm like a broken bridge requires another round of the precision clicking mini-game.
- Etc, etc.


One thing to bear in mind. The first 5 to 20 hours of this game are pretty nice.

Everything is new. You discover the way the game works. You discover of world filled with little details. You find that you are given agency a number of situations. But sooner or later the honeymoon ends. And when you're familiar with the game, you start having a much better eye for the cracks in the shiny paint. I think that most people in these forums have spent at least 30 hours in the game. And I feel that most people opening a thread to say "Hey, this looks great. Just that one thing x to smooth out, but other than that it's amazing" are just coming out of their first playthrough.

That's one of the reasons why there's a lot of complaints. (There are others, but I wanted to highlight this one.)


Also to bear in mind : the full game is supposed to last 80-100 hours.

Granted, the acts 2 and 3 will still have new story and little details to keep us in the "oh-shiny" zone. But all the gameplay will be known, Fridge Logic will kick in, and all the controls-and-UI issues will be evident. Level 9 spell casters will have great fun managing their hotbar and spells menu.

That's why I hope people keep complaining about things that don't work properly. There's still time to change some things. Things that are fundamental, and going to affect playing the game from minute 1 to the end credits.