Originally Posted by Starlights
If there is a consensus on the above definition, then;
We can stop using that word, for the context of an early access game. The goal of an EA is to provide a taste & feel about a foundational framework that will get better define as the development progress.

Am I on the right track here ?
Sure, and the trouble with unfinished games is that it is easy to discuss balance, while a balance pass might not even be done. Still, I am worried that what we call "cheese" might be intentional design by Larian. We say jump, hight advantage and backstab are too OP and Larian says: