If there is a consensus on the above definition, then;
We can stop using that word, for the context of an early access game. The goal of an EA is to provide a taste & feel about a foundational framework that will get better define as the development progress.
Am I on the right track here ?
Sure, and the trouble with unfinished games is that it is easy to discuss balance, while a balance pass might not even be done. Still, I am worried that what we call "cheese" might be intentional design by Larian. We say jump, hight advantage and backstab are too OP and Larian says:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=766194#Post766194Hi @Wormerine, (to save real estate in the post, I copied your post link in your quote instead, so it stays link with your youtube),
I am glad that you double click on the original post - that's exactly my point (well it's actually my point

), using "cheese" and "hack" in an early access game doesn't have its place. These days, when doing a run through, I am focus in finding those "hacks" or "cheese" or ways to abuse the engine as much as I can, and then find ways to post them here with in mind Larian can pick them up and adapt for final game release.
"Let the cheese come !!"
I'm glad to see we're on the same page.