Well, so far you manage to give us one example, and you were imediatly told that example is working exactly as you expected it. O_o
So i really dont see your problem.
My problem is that I miss most of the story moments because the plot of the game is set up to discourage long rests while the mechanics are set up to encourage long rests. Consequentially, I don't have a ton of examples, because I don't get to see them. One, off the top of my head is Gale's looking at his own mirror image thing. There's no reason that this needs to happen at night. It probably shouldn't happen while you're in transit, but it could totally come up during a short rest. I assume there are other scenes like this. Why make them all only come up only during long rests, where they are competing for space and so you end up losing out on story moments? Pepper them in throughout the game.
If I'm out wandering around with people, I'm talking to them the whole time. Why is it that in this game, most of those discussions are reserved for when we get back to camp at night? It doesn't make sense and it means that people are missing out on story.