Ok. Let's say they do nothing about tying End Day to dialogues. Who suffers? People like me. Let's say they untie End Day and dialogue. Who suffers? No one.
So why resist my suggestion?
I can see people not wanting to be rushed in the Prologue. Makes sense. You want to get your bearings. I get that. I may want something different that is faster paced, but I get people resisting that change.
I can also understand people not wanting time sensitive events. Experienced players may have no problem getting to the hag and killing her without End Day but others may not. I might still want time sensitive events, but I get why people might not.
What I don't get is why resist my suggestion to allow players the freedom to NOT End Day constantly in order to trigger dialogue.