Iron Foot is pretty stupid, but if you start the fight at lv4 from the highground mounds and slap mirror images on at least 3 party members, you should have little issue dispatching 2 redcaps before the other 2 can climb up, and then you just thunderwave/push them off or frightening strike the threat.

Unfortunately this game really encourages cheese and not engaging battles via dialogue.

It's so much easier to kill the Redcaps by attacking them outright outside Ethel's house and get 4 free surprise turns that allow you to take out one or two of them before the other 2 can just react, and Ethel herself you just backstab engage at her house after she port Myrena out (you have to choose not to confront Ethel, or you don't get a surprise attack on her to delay her action pattern).

This game has serious balance issues in that you're much more powerful battling pre-emptively than you are in actual straight up combat. Everything is about getting that intitial surprise turn of burst, and it makes a ton of difference. It's really not fun, just consumables spam and surprise stealth attacks, or you engages in a really cheesy RNG dice fest 50-60% hit miss battle.

It also punishes you to not precast utility spells like bless and mirror images pre-battle as you was precious turns that make the difference between eating an attack for half your health or being able to do the same to the enemy before hand or CC a high threat target instead of wasting a turn buffing yourself.

The drawback is supposed to be that buffs tick down out of combat, but in actual practice most encounters don't really last more than 6-7 rounds to begin with, so it's a moot drawback.

And nobody wants to spend a turn casting bless, using a precious limited spell slot and concentration, only for a mere arrow or thrown fire grenade breaking concentration and wasting your slot.

Last edited by Zenith; 22/03/21 03:16 AM.