I don't find that dice rolling encourages cheese. In this BG3 actually reminds me of early BG1. At low levels your characters would get one attack or spell per round too, except in real time the turns passed quicker, so perhaps the misses weren't that noticeable. But aoe spells helped a lot with that (web especially) to keep enemy disabled. Of course you could use cheese like kiting (and there were many other tricks that made the game ridiculously easy), but not using them would not turn combat unbeatable.
Similar in BG3: I don't consider it cheesy to use spells that cause difficult terrain, that is what they are for. And they are a reliable strategy in this encounter, since you can combine them with other spells and items, such as thunderwave or repelling blast. That is the part of D&D-based games I've enjoyed.
For me the cheese comes from enemy reactions (or lack of) to some spell effects, for example I've noticed they don't really try to avoid moonbeam, just run through it. I've sent some feedback reports, but that basically depends on how much they can improve enemy ai. Which, to be fair, is still better than in many other cRPGs I've played.
But I agree with the criticism on some of the melee mechanics like jumping, imo they should provoke attacks of opportunity. I'd also prefer flanking like in Pathfinder Kingmaker.
Why would I use Web or some other concentration requiring garbage when I can slap on two short swords or even my 1h clubs, conjure a flame sword or shillelagh, and do far more with Moonbeam than a difficult terrain spell you waste a slot on only for 50%+ time the enemy gets a saving throw, or the spell misses, and you're there at square one.
Spellcasting in this game sucks big time. Virtually spam Magic Missiles on casters or moonbeam on druid.
Get Darkvision perk on Wyll, get high ground, and still with high ground and backstab advantage the hit race on some enemies is a pitiful 75% that feels more like 40% some times.
And for what? If the Hex+Ray of Fire combo does not hit or I don't use Force Missiles with the Underdark necklace, I do maybe a third of the damage Lazael does in a single regular swing without dipping on fire or counting Wyvern Potion.
Meant to feel good on Shadowheart to Channel Dvinity? Too bad it requires concentration and will never compete with Bless, which also requires concentration, so until you get staff of Arcane Mastery in the Underdark tower, you're stuck maintaining a single spell while filling the gaps with Inflict Wounds and hope you neither need healing in the long run because once those spell slots are gone on Cleric, you're back to 1-2 damage Sacred Flames landing 30% of the time.