What you're trying to say through those threads is that there is a big problem in the story.
You're right and I guess most players would agree even if it's more or less important for each of us.
Yes, this sense of urgency is just a fake. Yes, the story telling is not really good partly because of this.
They should probably find something between the "find a healer or you'll die in 7 days" and "nothing happen even if you rest 45 days" because at the moment that's exactly what the story is.
On the other hand, as I said in the other thread everything looks like work in progress.
The resting system is not good, there are lots of issues in the story/the quests, the dialogues with companions have bugs,...
I'm not a big fan of dialogues only at camp but on the other hand... Why not ? If going to camp make sense for a few reasons it's not really an issue. We have to deal with it because that's their vision. Your suggestions looks like a complete other system instead of an improvement.
If they tone down a bit the fake urgency, resting is not a problem anymore and your "good roleplaying" definition wouldn't make sense anymore.
It looks like a more reasonable suggestion to me.
Last edited by Maximuuus; 22/03/21 07:10 PM.