Yup, I also have posted many times in other threads here about being punished for choosing to not use the tadpole powers. As a good-inclined PC, I would NEVER opt to use the tadpole powers, and as a result significant chunks of the game are closed off to me with no offsetting compensation. It is ridiculously bad game design.
There is nothing rewarding about the dream lover sequences, they are short and creepy (which is kind of the point). The powers might feel rewarding, but considering the limited information you can obtain in the game, this seems to be a "give into temptation now, regret it later" situation. In which case it would only bad game design if the devs never implement the negative consequences of tadpole usage.
Or even better, what if there were multiple tadpole story lines depending on the number of choices you make. That would be cool, rather than a) don't use tadpole = generic good ending...b) use tadpole = generic bad ending. I am hoping their story has multiple branches that lead to original endings.
EXACTLY!!!! Yay! Pandemonica. That is exactly what I've been trying to communicate to people. I'd love to have multiple endings not just good ending = save Halsin and kill gobbo leaders. Bad ending = Kill all Tieflings and Druids. That was my whole point in saying timed events would lead to multiple endings. Give more variety. After x number of Long Rests, gobbos attack. You can either help save the tieflings/druids or save Halsin while the army is away, etc. etc. etc.