Originally Posted by Maximuuus
1) agree

2) disagree. The druid shouldn't always be a very good melee class. 3D6 (+1D8) looks pretty good to me.

3) not sure. We don't really know what items we'll have in the end but I think good staff could be usefull.

4) totally disagree. Land is probably not suppose to wildshape at all during combats and this is one of the most meaningfull difference between both subclasses.
On the other hand, maybe land should have a bit more spellslots ?

5) totally disagree. Maybe the animals should be better balanced and have a better AC, not sure about it... But every form shouldn't have 19-21 AC. The druid would just become (even more?) OP.

6) no opinion.

7) sorry but once again... I totally disagree. The concentration system seems broken and it's boring to loose concentration so often... But what I LOVED playing the druid is that you have to make meaningfull choices. You can't be good at everything at the same time and that's really interresting. You have to think about the situation and choose how to deal with it.
I think I made my only real "strategic choices" after 200+ hours in the game with the druid.

Animal speaking (/speak with the dead/...) could probably become something like ritual spells. I agree that it's boring to use a spell slot to use them and I'm not a fan of loosing all this gameplay/story elements if I don't have a druid in my party.

Entangling vines has a too short AoE according to me and it's way too easy for the AI to get out.
But yeah the concentration system doesn't really work. I 100% agree.
Generally, I agree with this take.

But on issue (2), don't we still benefit from the magical qualities of the club/staff when using Shillelagh? For example, if we are using a +1 staff, wouldn't it still be 1d8+1+wis modifier? I thought the spell just changed the weapon die to d8, and let you use your wisdom modifier instead of strength for attacks and damage. So as long as we get magic clubs and staves, I don't see why any change to the spell would make sense. Our clubs and staves could still be magic on their own, Shillelagh is focused on the damage die and the ability score we depend on to attack and damage.

And that kinda follows with (3), where Shillelagh should not be what makes us decide between which weapon to use, the magic qualities of each would determine that. Got a nice club + shield, use that. If you got a magic staff that lets you cast a spell you like, you use that, the cantrip is just an extra, but the weapon qualities themselves would determine which we decide to use. I'd be generally skeptical about letting a cantrip increase magical attacks/save DCs, those should be qualities reserved for the weapons themselves. I don't want a cantrip to invalidate magic items we receive.

I do however, think that staves need to be versatile weapons, per PHB, so that druids can still use them with their shield. Then Shillelagh would be used to increase the one handed d6 back up to a d8.

Edit:
On animal forms, while I do disagree with your changes, I also think the problem you are trying to resolve is valid, as a result of Larian nerfing the combat ability of the animals that we can shapeshift into. The wolf and bear forms should already have multiattack, and so the damage they deal is subpar. While I do think some of the changes you advocate for would be negative (ie, you should have a lower AC while you get free extra hp in a form), I think the forms should be returned to their TT power level.

Last edited by Ferros; 22/03/21 11:23 PM.