Originally Posted by Pandemonica
But if you make the ACTIVE choice of not partaking in a story event, you then can't blame the developers because you don't see the results of using said story event.

Yes, a bunch of unique content is locked behind choosing to use the tadpole, with no corresponding unique content - so far - behind not using the tadpole. That's how the game has been designed. And that's why people are saying it's bad design as far as encouraging roleplaying goes. Right now we're effectively being punished for not using the tadpole by getting less cool stuff, which means Larian is pushing one path over another. Will there be consequences later on? It appears there will be, but will those consequences even out the scales? That remains to be seen.

Originally Posted by ash elemental
There is nothing rewarding about the dream lover sequences, they are short and creepy (which is kind of the point).

I definitely consider them a reward, along with the companion interactions before and afterwards. This is the stuff I play RPGs for. This is what gets me invested. If one set of perfectly reasonable roleplaying decisions results in character development and world building and drama and suchlike while the other results in [crickets], I'm going to be very disappointed.