Or more similar to Deadfire? Health is auto restored at the end of combat HOWEVER max health is lowered a certain percentage if you got knocked unconscious (HP0-1), or some other xxx effect ...until you rest. Food provides NOT health but minor bonuses to stats, and spoils after a few days depending of the food..(ooops, thats right no TIME in BG3...) I kind of like all of this, balances fun and <realistic> RPG gameplay.
At this point who gives a rats about D&D gameplay. Larian wants to do it their way.

Last edited by mr_planescapist; 23/03/21 11:26 AM.