Originally Posted by FireyWarAxe
I think both of your suggestions (tying the rewind to exploration/easy difficulty and adding a tutorial) are great. I think BG3 and other games like it don't get the audience they should because the learning curve for them is just so steep. I think if you provided the tools to aid learning and experimentation you would attract/retain more new players to the genre. This is good for game developers because it is added revenue and great for players because the more money these types of games make the more of these types of games we will get.

I feel like a choir member in a church right now. AMEN! PREACH IT, BROTHER/SISTER! laugh