So I made the point about monks as to why staves shouldn't be reserved as two handers on the basis that staves are for magic classes, not about magical bonuses.

But moreover, the reason I refer to TT more positively isn't because I want the game to follow RAW for its own sake (I'm good with positive changes), it's because the game is balanced and works well under those settings. When lost, it is usually advisable to return to the last point you knew where you were. So if Larian has made changes that have hurt gameplay (most of your complaints are resulting from changes Larian has made, either by nerfing abilities, or withholding spells, or buffing other classes), I think it best to return to the point where things work, and then we can try to make improvements from there once again, rather than further dismembering what has been a balanced system and possibly making the game even more broken as a result.

edit:
I forgot to mention another Larian change making casters feel weaker, lowering AC and increasing HP, which reduces the percent of enemy health harmed by spell caster save spells (moonbeam, sacred flame), while increasing hit chance of melee attacks and therefore increasing net melee damage. This change in particular shows how seemingly sensible solutions (let's make characters feel like they hit more often), can actually have damaging effects on the entire bounded accuracy system. More tweaks are likely to further break the math that D&D is based on. While I respect there will be people who prefer DoS2 gameplay, D&D's bounded accuracy system (which underpins 5e and Larian is using as a baseline), makes minor tweaks to numbers have a very large statistical differences. So you can't just important things casually from DoS 2 and not expect major breaks in game mechanics, even if those same things worked in DoS2.

And while there may be people who would have preferred if Larian had actually decided to go about making DoS3 instead, imagine if they built that game by changing the rules to D&D 5e PHB RAW. That would be pretty frustrating to all the people who actually liked the DoS2 game design and mechanics. That is happening here to a large degree, calling it one thing by name, but trying to make it something else in practice, which is unfair to the fan base. I hope they do go about making DoS3 for DoS fans in the future, but I personally am not interested in that franchise, I am interested in the franchise and game system they claim to be working on right now, so I don't think it is unfair to want that system to at least be implemented properly, and that any changes being made not break the game math of the bounded accuracy system.

Last edited by Ferros; 23/03/21 05:06 PM.