But the walls and agate on your left are hidden and obscured by rock walls and vines. The idea is that the grove might be right in front if you but you don't see it because it is a hidden area. If someone were to climb them, they would be attacked and killed.
Either way, they need to fix time. 5 minutes of dialogue should not equal 30 minutes on Faerun. 16 minutes on a nautiloid should not equal 2 hours.
Im just curious. Why are some people so resistant to Larian implementing more accurate time mechanics? It is obviously important to lots of people. So if it doesn't affect you, why do you care? Legitimately wondering. Not trying to argue.
If the grove was well hidden it could be ok but it's definitely not. The hidden entrance is hidden. The main door isn't and "the idea" doesn't work at all from a roleplaying and an immersion point of view.
I have to admit that I don't really understand what you ask... Larian's games aren't designed to manage time properly so they have to find tricks.
1:1 time would be ridiculous for many reasons especially if they implement a D/N cycle that works arround their clock (which is not the only solution- I still hope).