Originally Posted by GM4Him
But the walls and agate on your left are hidden and obscured by rock walls and vines. The idea is that the grove might be right in front if you but you don't see it because it is a hidden area. If someone were to climb them, they would be attacked and killed.

Either way, they need to fix time. 5 minutes of dialogue should not equal 30 minutes on Faerun. 16 minutes on a nautiloid should not equal 2 hours.

Im just curious. Why are some people so resistant to Larian implementing more accurate time mechanics? It is obviously important to lots of people. So if it doesn't affect you, why do you care? Legitimately wondering. Not trying to argue.
It does affect me(us) though. It directly affects the believability of the world. If I can walk from the Grove -> a forest -> Blighted Village -> a swamp -> Goblin Camp, and the game says this only took an ~10 minutes, then my (slight) immersion will be even further shattered.

A compromise solution is that the game stays in real time except when your character is moving. So if you're in dialogue or just waiting in one spot, time passes normally. But if you're walking (say, from the Grove to the Goblin Camp), time passes faster to represent the distorted distances. I'd be fine with that.

And finally, sped up time is kind of necessary for a realistic long rest system. Unless you want to play the game for ~12 hours (probably more like 20 hours, because combats take much longer in real time than they do in game-time) before its reasonable for your characters to long rest?
Even in your 2-long-rest-per-day system, each day would still require ~10+ real life hours of gameplay (accounting for combats).