Originally Posted by Aishaddai
Only if it comes with an option to take it up a notch from base. Melee needs flashier combat animations.
Melee needs animations that look more exciting and more accurately reflect what is actually going on in combat.

I.e. a "miss" in D&D is not an incompetent attacker doing a clean miss like BG3 presents it. A "miss" accounts for armor deflection, shield blocking, dodging, magical protections etc. So a miss is actually the defender succeeding in deflecting or dodging. These animations would make combat look more intense while also not making the attacker feel like they suck. And heavy armor tanks need to feel like they just soak the damage, like... tanks.

Knowing whether or not the target is avoiding damage because of armor or dodging could also be relevant in knowing how to best overcome their defense. Like using entangle, hold or other immobilize effects on evasive targets. Not sure if 5e has ways to remove dodge AC like earlier editions but that could actually be a good house rule. Or if someone is tanky and their armor deflects a lot of hits, they probably don't have a lot of Dex so use Grease or something that attacks Dex.

Last edited by 1varangian; 23/03/21 08:53 PM.