Male narrator, female narrator. Meh, I'd rather not have any narrator. Show. Don't tell. Minimise the use of the narrator, at least. Take, for example, when you click on Scratch. The narrator tells you that there's a bag in his mouth. Well, I can see that. That scene doesn't need a narrator to tell me that. It also doesn't need to point out that Scratch is wagging his tail, because I can see that too. The better the animation, the less need there is for a narrator.
When you first "mind meld" with your companions, the narrator goes on and on about what you're supposed to see in your mind. It'd be so much better if the game would just show it to me. Don't tell me that my character sees a being with horns and wings when I invaded Wyll's mind, show me the cambion.
While I see where you're coming from, I'll have to politely disagree. I like narrators in CRPGs - it is one of the thing that I liked the most about DOS2 (which was my first proper CRPG), I can still hear some of his iconic lines in my head... Every time I look into the mirror I hear his "You look yourself at the mirror, and its quite a sight!" and the "Did you expect a needle?" and "Now is not the time for a bath!" also pops up in my head every now and then. :'D While I never enjoyed a narrator quite as much, I still very much prefer my CRPGs with a narrator. It does wonder for the story-telling aspect and makes it feel like you're a part of a DnD session - a simulation I value highly myself, as I never had the opportunity to attend to one irl.
Obviously, this is a matter of opinion and preferences so me disagreeing does not make your own opinion less valid... I just wanted to share my (disagreeing) opinion on the matter.