Originally Posted by MrSam
@GM4Him

What are you doing, you have no time to save some girl you don't even know. You said that you have tadpole in your head so you don't have time to do anything else than get it out, why you hypocrite? GTFO

See. This is exactly what I mean by you people are missing the whole point. I said it made no sense to Long Rest a ton if you have a tadpole in your head. You understood that to mean that I don't want players to be able to explore the map and do the side quests and such because they should just speed run through the game and get straight to the main quest.

I don't know how many ways I can explain it, though. The point wasn't to speed run the main quest. The point was that players shouldn't be able to Long Rest indefinitely without something happening. It makes no sense from a story perspective to Long Rest all the time without some sort of repercussions.

It's all about the Long Rests. It's about characters not Long Resting beyond reason. Right now, the game is forcing players to Long Rest A LOT when you have a tadpole in your head. So I want them to not force people to Long Rest so much. That's the whole point.

But you seem to view that as me saying that I want Larian to force players to speed run the game and not do any side quests but focus on the main quest. I'm not saying that AT ALL!

The druids aren't going to do their ritual for more than a few days, and the goblins aren't going to just sit there and do nothing waiting for you to show up and kill their leaders.

So I'm not suggesting that Larian put some sort of time limits on the game so that players won't even have time to explore the map and do all the side quests. I don't want that either. I want to be able to explore and enjoy the WHOLE game.

THAT is the whole point. Right now, I don't get to enjoy the whole game unless I Long Rest ALL THE TIME. I miss out on dialogues, it destroys immersion, goblins never attack the grove, druids never kick anyone out. It's all stuck in some sort of endless Groundhog Day, nothing ever changes setting.

So I'm suggesting that they implement some sort of events triggers. After x number of Long Rests a person shows up at your camp saying, "You'd better hurry. The gobbos are going to attack in just a few days." Then, in x number of days after that the gobbos actually attack. In this way, if you use too many Long Rests the gobbos will attack and you can either help defend the grove against them or not. Your choice. You can still Long Rest all you want, but things will actually happen the more you Long Rest.

So my suggestion was NOT that the character would be so freaked out that they'd not try to help a person in need, for a good character might sacrifice themselves to help someone in need, but that they wouldn't be sleeping a thousand times when they know they have a tadpole in their heads and gobbos are going to attack the grove and druids are going to force people out supposedly in just a few days and a hag just kidnapped a girl who is pregnant.

Right now, the way the game is designed, the character is urged to Long Rest, then are told to not Long Rest because you have a tadpole in your head, but then you are supposed to Long Rest a lot because you can't beat the bosses unless you Long Rest before fighting them which makes no sense from a story perspective. Then, on top of it all, you have to Long Rest or you miss out on fun character dialogues.

So it's not about speed running the game but about the story.

I wouldn't Long Rest after I just learned a hag kidnapped a pregnant woman if I'm a good cleric of Tyr. I'd even sacrifice myself to save her as fast as I could. So either Larian needs to dumb down the hag fight, WHICH I WOULD NOT PREFER, or provide players some sort of logical reason why they can go off and spend the remainder of a day chilling and then sleep for 8 hours and then return to face the hag as if it was no big deal that the hag just kidnapped a pregnant woman. Likewise, they need to explain better why the gobbos won't attack the grove even after you've Long Rested like 12 times after you visited the grove initially or why the druid ritual isn't completed after 24 times of Long Resting...or however many times you Long Rest (the number of the Long Rests isn't important, it's the concept I'm referring to).

So I don't care if Larian gives us 10 Long Rests before the gobbos attack the grove and/or the druids kick out the tieflings. Just at least put some sort of limit on it so that if players use that many Long Rests SOMETHING happens. It makes no sense right now that you can Long Rest indefinitely and nothing happens.

Yes. I don't care if you have a mind flayer tadpole in your head, if you're exhausted, used up all your spell slots and HP, Yes it makes sense to Long Rest. However, if you are full health, just started the day, have all your spell slots AND you haven't hardly done anything but run through Blighted Village, it makes no sense to Long Rest just so you can trigger some dialogue. It makes no sense that my characters will say they are tired and need to long rest after I just woke up and ran through Blighted Village with full health and spell slots and everything. NO SENSE WHEN YOU HAVE A TADPOLE IN YOUR HEAD TO LONG REST JUST SO A CHARACTER CAN CHAT WITH ME.

And AGAIN, the whole point is to reward good roleplaying. Using the owlbear situation as a case in point, if you kill the owlbear, good roleplaying, you get fun gear, good rewards. If you don't, bad roleplaying, you don't get fun gear, bad rewards. If I beat the hag without a Long Rest, good roleplaying, which I actually cannot do, I should get good rewards. If I Long Rest, maybe I get the rewards that are in the game now. So I'm not saying take anything away from anyone. I'm saying add something better if someone does better at each side quest and the main quest.

Beat the gobbo leaders before they attack the grove, no life lost at the grove. If you don't beat the leaders in time, you get the help of the tieflings and/or druids but some of them may die in the fight. Things LIKE this. I don't even care if they do anything I suggest. I just want something that makes more sense for people like me.