Originally Posted by Maximuuus
Originally Posted by Zenith
-You can coat the weapon as per the tooltip, but the extra poison damage as per the tooltip doesn't actually happen. Try it yourself. The extra number instance of poison damage next to the orange number for fire damage does not happen.

You said ?

[Linked Image from zupimages.net]

Originally Posted by Zenith
the whole point of misty step is to gain highground and then either land a spell with advantage or push an enemy off elevation with Thunderwave.

Is that exactly what you mean but using 2 spellslots ?



Anyway, restating it's a bad class don't mean it is a bad class... especially if you missed very interresting things.

If moonbeam is so powerfull it's only because it's buggy or because it's implementation is bad.
Don't know if it's intended or not but it should never do 4D10 damages on the same round
(sources : https://dnd.wizards.com/articles/features/rules-answers-april-2016).

Anyway I agree that the moondruid forms should probably be more viable in combats instead of being tools like in the video... But I totally disagree that it's a bad class and that it should be more powerfull.
This class is probably one of the most interresting in the game because of its versatility and because you really have to make tactical choices (mostly due to the concentration mechanic).

It is a very valuable class in a party or in a solo playthrough.

If rogues and fighters feels so powerfull, it is mostly due to easy advantages and all other cheese.
It's not related to D&D classes, it's related to Larian's mechanics and their bad balance. That's another thread.

Either the first screenshot is having poison on the offhand club trigger the damage, or I've been encountering bugs, because testing the poison damage proc on stationary objects to measure damage does not proc the poison damage when coated on a single wielded flame blade (tested with just flame blade mainhand equipped on a nearby chest with enough HP to not break in one hit, no offhand equipped).

In the following video you gave, you essentially sacrificed your animal form and its associated form ability access just to land thunderwave within the same turn, in other words the equivalent of eating up another spell slot. Doesn't really help my point that the animal combat performance has been completely sidelined to be either a convoluted arcane ward or misty step.

The concentration doesn't make you make tactical choices whatsoever. The choice is always for whatever spell will net you the most damage and kill the target the quickest. In this case, Moonbeam. You nerf Moonbeam, people will go flame Blade instead, and if you nerf that, probably Spike Growth or Flame Sphere. But that won't change the fact one spell will completely eclipse all the other concentration spells. I am completely unconvinced by your weak claim that the tactical choice imposed by concentration is anymore compelling that the tactical choice of combining Entangling Vines with Moon Beam or Flame Sphere's fire field or Moonbeam with Spike Growth. Concentration complete removes the tactical choice of spell combos.

More plainly stated, name the times Barkskin or Entangling Vines will be used relative to the times Moonbeam/Flame Sphere/Flame Blade is used. Name the times a cleric may use their concentration for Bane instead of Bless. Name the times a druid will use Faerie Fire. Close to almost never.

Using consumables or surface to coat weapons is not cheese, and even not doing a backstab from melee range, melee attacks hit more often than spells do, particularly melee CC spells like frightening or Pushing Strike. These are not exploits, merely questions of balance.

You keep saying the class is versatile, which is just code for "I play Eldritch Knight because they're versatile, and you're just not playing it right if you think Battlemaster is better". You say the druid is very unique, but nothing you've shown highlights how they're doing something another class can't do better, and that's ultimately what it comes down to. In a party play based system, where each teammate fills a combat niche, being the hybrid doesn't bring much value. The ability to do a task really well does.

Last edited by Zenith; 24/03/21 10:10 PM.