So, starting a new one. This one's purpose is to day that I feel like Larian, as my DM, punishes me for good role playing.
1. I don't search every container and body and push myself to hurry to find a cure for myself and my companions.
Punishment for good roleplaying: I miss out on finding cool books and gear because Im trying to escape a burning mind flayer ship blasting through the Hells. This holds true through the whole game. Rush to the gobbo camp or Gith creche, miss out on tons of stuff.
Solution? Auto search. Perception checks find good items instead of hunting for them through all the junk.
I have issues with the tons of empty containers and this is something that has been discussed a lot... But I'd hate an auto search button.
I don't really understand why "auto search" would be "better roleplaying" than manually open every containers in our character's situation but anyway.
I'd like a lot less empty (or full of crap) containers. I don't like to waste my time managing useless bones and opening tons of useless things. Items are very poorly distributed in the world and a container with 3 gold is also a part of what I call "useless containers".
2. I don't end day frequently because Im racing against time to save myself and others.
Punishment for good roleplaying: I miss out on lots of character development and convos.
Solution? Untie rest and convos.
I don't have any problems with conversation during rests. But they should be more clear about the fact that you finally won't turn into a mindflayer and/or tone down the "we're going to turn into mindflayer in a few days!!".
The game and its story doesn't suit such urgency and it wasn't clear to me that finally, a few days won't change anything.
I always had this "threat" during the game and at the same time I could rest for days without any consequences... And that makes no sense.
Maybe I missed some details but this kind of things shouldn't appear on details (a conversation I missed ? A book I didn't read ? Idk)
This is more about the story telling than the dialogs at camp to me.
3. I don't use tadpole powers.
Punishment for good roleplaying: I don't meet the dream person at all.
Solution? Make it so that if I rest too much the dream person starts to appear. If I use tadpole powers, they appear faster.
Not sure about the solution but definitely, the game need to be something more than "use the tadpole, have powers, use stronger items, have dreams" or "don't use the tadpole and... Nothing".
I'm confident about it. It was clear that the good path wasn't implemented at the beginning of the EA.
I'm only playing good playthrough in such games and it would be a huge dissapointment if playing good was still uninterresting (at the moment it is and nothing special happen, you even don't really understand the story).