I can only speak for myself. I think of it this way: it's EA so things change every other month or so, no idea whether certain things are bugs or intended features. In addition some things need changes when translating from Pnp to video game format like Ranger and probably Monk as well as some rituals and missing spells like "spiritual weapon" and "shield". So to sit down and do a full analysis seems pointless with things being as chaotic as they are for me.
So I wouldn't be suprised if some are hesitant. Now for roleplaying I'll chat all for that, but min/max for me will wait.
I can only speak for myself. I think of it this way: it's EA so things change every other month or so, no idea whether certain things are bugs or intended features. In addition some things need changes when translating from Pnp to video game format like Ranger and probably Monk as well as some rituals and missing spells like "spiritual weapon" and "shield". So to sit down and do a full analysis seems pointless with things being as chaotic as they are for me.
So I wouldn't be suprised if some are hesitant. Now for roleplaying I'll chat all for that, but min/max for me will wait.
Yes, I agree that balance is definitely going to change, but I find that mastering a system takes a while, and that its easier to digest balance changes when you understand the state of balance before the change. So I don't consider guides like mine and the discussion they prompt to be a waste even though the game is going to change. The better we understand the game now the better we will understand the changes when they make them.