The "I'm tired, can we rest?" indicators for camp conversations aren't working at all in my games. If I go to camp when someone says they're tired, no one has a conversation ready. When someone has a conversation ready, no one says they're tired.
Maybe my playstyle is messing it up; I tend to long rest all the time at the beginning of a run, trying to proc Gale's conversations and prevent cutscenes from overriding each other, but once I know I've seen all the camp cutscenes - typically around the time of the party - I cut way, way back and mostly use short rests. It could also be that these are placeholder triggers for camp cutscenes which will be coming in the future - I certainly hope we'll get more, they seem a bit unevenly distributed at the moment.