Originally Posted by 1varangian
In another turn based D&D crpg from 1988, Pool of Radiance on C64, enemies act instantly on their turn. 33 years later on modern supercomputers, they *snarl* for 5 seconds and do nothing.


This is my biggest issue, the 7-10 seconds of doing nothing per enemy turn, you get to your turn, and then use a single action that hits like a wet fart assuming it even lands with a 60-75% hit chance. Unless you play a melee with backstab bonus or a Moonbeam druid so you don't care about the RNG casino miss marathon because Moonbeam is mostly guaranteed damage.

Everything else but backstab melee and moonbeam feels awful, and wizard's magic missile only feels decent with the necklace and you have limited casts of those.

I don't know how anyone can be excited for this awful "bounded accuracy", single action per turn DnD system.

Last edited by Zenith; 26/03/21 01:18 AM.