I find casters in both this game and in normal 5th edition to be extremely versatile, and sometimes I grumble at concentration but overall it keeps things balanced.

In 4e there was nothing stopping me from using all my summon spells in one boss encounter, making it that the boss was summoned by high level creatures in the right spots that so when their intrinsic natures went off they all assaulted that boss turning the wizard controller into a sort of striker that is getting free attacks that are buffed to hell cause summoning and conjuration additives.

5e it is much harder to do that, some spells allow me to summon multiple things but I am unlikely to essentially lock down a boss on my own as the wizard. Furthermore 5th edition gives you ways to avoid losing concentrations such as a feat that gives advantage on Concentration Saving Throws OR Conjuration Wizard basically saying nope to ever having to do them for conjuration spells.
For a cleric, they should have higher con so they are not as likely to fail a concentration saving throw but they have to choose between resources, they can not constantly buff stack to where everyone in constantly adding 5d4s to every check while the boss has some debuff. Concentration basically means one character can not stack multiple effects (but I don't think there is anything about multiple characters so in theory if people wanted and somehow had it, multiple people could concentrate on bless to stack it or is there a rule against it?). Concentration is also what allows druids to maintain their spells while transformed cause the only criteria is concentration.

Edit: Now the issue with BG3 is that surfaces are now a mechanic that break concentration, which is not a prominent thing in 5e, and overall the RNG seems a little iffy so in one round everyone just loses concentration AND for some reason that resistance granting staff actually breaks concentration on its own somehow. Larian essentially made concentration worse, hence while many advocate for a closer to 5e ruleset on this mechanic so it is closer to its balanced state SO we can address how it should be implemented and how it should work from there.

Last edited by CJMPinger; 26/03/21 03:04 AM.