Normally, I like turn-based combat, but I really shared this sentiment the other day with the goblins. It's not fun when the combat becomes tedious instead of challenging.

If they could add an option for quick AI turns (I'm thinking of how they do it in Armello), that would really help. Maybe the animations could go double or triple speed on AI turns (if the player chooses that setting). Or real-time with pause as others have suggested would work too. Just something to reduce the tedium in larger combat scenarios.

I would suggest that all the enemies with the same spot in the initiative order go simultaneously (like they allow the player to do with their party members), but I'm not sure that's feasible in terms of how the AI decides what actions to take. think It probably isn't.