Originally Posted by 1varangian
Originally Posted by Zarna
I believe someone posted here that in another of their games the enemies moved faster once the game was released. Hopefully this will be the case with this game as well.

Originally Posted by GM4Him
I bet the issue is that they are trying to make it so enemies are smart so that the game is more challenging.
Definitely hoping they add this smartness when it comes to stealth.
Yeah how is stealth so broken?

I started soloing the game with an Eldritch Knight in Scale Mail who definitely isn't any kind of stealth character at those levels. You can stealth-murder most encounters without even actually rolling a Stealth check. Enemies don't even get to fight. I killed all of the undead in the first temple by just staying out of their vision cones and ending every turn in stealth. They never attacked me.

Then if you try being sneaky with terrain, it easily results in the enemy not knowing what to do and just sitting there waiting to die. Like the 3 ogres. I went on the roof and all they could do was throw chairs at the ceiling while I was slowly killing them with arrows and Fire Bolts.

Agreed. Stealth is totally broken. There should be vision cones AND hearing rings. If you enter within a certain hearing ring a Stealth roll is also required. I was developing this concept when I was trying to create my own RPG rule system once upon a time. You could set like a hearing ring around your character that is like maybe a person's Perception score in meters, or something like that. Walls might stop the ring from passing beyond them, so if a creature is in a room they might not detect you outside the room. That sort of thing.

I'm not saying it has to be Perception score in meters or whatever. I'm just using that as an example of something they could do, because yeah... my fighter who is wearing heavy armor and carrying a two handed sword with Disadvantage on Stealth checks shouldn't be able to sneak around murdering everyone in the game. This broken stealth mechanic plus everyone's ability to lockpick and/or just smash open anything that you can't lockpick makes the Rogue class virtually pointless.

Last edited by GM4Him; 26/03/21 03:01 PM.