Originally Posted by RagnarokCzD
I really dont quite understand what do you want exactly. :-/

But there is only few UI changes i would apreciate ...
- And more space on hotbar (perferably like it was in early state).
- Allowing casting directly from spellbook (instead of adding spells on hotbar ONLY).
- Allowing us to give on hotbar all, or any specific spell level we want (there is no reason to have all spell levels in single button, if their effect is simply the same ... example: mage armor).
- And allowing us to re-cast with same icon we casted previous spell, instead of creating another icon we have to search in awfully overcrowded hotbar.

And most imporatantly of all this, i hope they dont start with some "pre-set" groups of things on the hotbar ... i just want to sort is as i see fit. :-/

Play Solasta. You'll see what I mean. The UI is fully functional and works like a charm. It's a great UI and the combat is fluid and smooth. The game rules make sense from a more realism perspective. If an enemy moves past you, you can decide whether or not to use your Reaction or save it for another enemy. If an enemy casts Magic Missiles at you, you can use your Reaction to throw up the Shield spell if you know it. You can ready a melee attack or ranged attack. Bonus actions are just that, bonus actions. You don't disengage from combat and attack someone in the same turn nor do you use a potion as a bonus action but as an Action.

Why do I think all this is superior? Because it makes the game balanced and it makes each skill set and class and ability set unique and meaningful. You don't have rogues dashing, dashing again, and then dashing a third time because they chose the Thief Archtype and thus get an additional Bonus Action in a turn. Fast Hands is limited to using certain actions, not just an extra Bonus Action. It makes sense and has value and meaning.

Initiative order works well and doesn't skip character's turns. I don't have to click on a character's portrait or click ] key 500 times to switch characters. I don't have to Hit C, then click on a new character, then Hit C again, then a new character, then Hit C again, then hit my fourth member and hit C again just to stealth everyone. I mean...there's just too many to recount.

I know some people are tired of hearing people complain that BG3 needs to stay more true to 5e rules, but they marketed the game as a genuine D&D 5e game. They said it was authentic to the tabletop rules. But that is not what we are getting. Solasta has done a MUCH better job at being a true D&D 5e game. They have stuck pretty true to the rules, and it is working like a charm. It makes the game fun and well balanced, giving full meaning to each of the characters in your party.

I'm just saying. If Larian is going to continue to market this game as a D&D 5e game, they need to stick more true to the rules. One or two house rules because it's a video game, I get, but major D&D 5e mechanics are not in place, and it is really hurting the overall game. You may not think so, but I do.

Last edited by GM4Him; 26/03/21 06:28 PM.