The UI in Solasta is very friendly user.
Everything is a the good place and you know what you can do / where to find what you want.
That's a reason why I hate so much BG3's hotbar.
It's a mess, new icons appear sometimes on another bar (recast,...) or dissapear (torches), new spells/feature appear in a random location (or don't appear at all) and you have to manage your hotbar a lot.
Managing the UI is not something I want to do in a video game. A UI should always be friendly user and should not require such tedious management.
It's not a MMORPG with 50+ levels... It's a D&D game with FOUR levels...
Specific "menu/bar/popup/..." for items, spells, features,... would be way better according to me.
Last edited by Maximuuus; 27/03/21 09:37 AM.