I agree that the UI of Solasta (and almost every other RPG like the original BG1+2) is much more functional than BG3.
A giant hotbar is not the answer to this issue.

A hotbar is nice for a handful of spells or abilities you use very often.
But if you have tons of spells and items it becomes terrible.
It should be easy to find stuff and the game should sort it for you.
Spells belong in a spell menu where they are sorted by spell level, special abilities should be in an ability menu where they are sorted by class and so on.

I really hate that I have to re arrange the hotbar every time I get a new ability or an item I want to use.
I really hate that I have to move items between characters all the time.
I really hate that I have to search the "cast spell x again" button.

The last big RPG I played was Kingmaker/WotR. I used the hotbar for abilities I use often (charge, coup de grace, defensive fighting, intimidate/dazzling display and so on)
but I selected spells via the spell menu.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: