I think you should have to roll stealth check every 4m in a 360 degree view of the character with a range of 10m plus perception modifier unless blocked by an object or wall. Measured distance includes your movement and enemy movement. Vision cone should reduce distance required for the check to every 1m and the checker has advantage. Dim and dark gives advantage to sneaker. Stealth attack rolls an automatic stealth check with disadvantage and the dc is the damage dealt. Last known location with be advanced on with high chance of enemy dash.

Thats how I would very roughly do it. Make them work for it.

Last edited by Aishaddai; 27/03/21 09:13 PM.