Definitely agree and had the same feeling when playing this part of the game. Like as if this was some kind of odd real-time action sequence being grafted onto a game that doesn't work that way elsewhere. You'd expect it to at least automatically initiate the turn based mode, so everything can burn in 6 second intervals.
I'd expect the same if trapped in a room that was suddenly filling with water where the PCs might drown. This should be signaled to the player by entering turn based gameplay as if a combat was occurring.
It should really autosave beforehand if they are throwing stuff like that at us. Really it should autosave at the start of every combat encounter and during any area transition. But certainly before we enter an environment that has a ticking clock before sudden doom. Esp when the whole rest of the game seems to take place outside of time altogether.
Last edited by Black_Elk; 28/03/21 03:27 AM.