UI could be structured / grouped roughly like this:


ACTIONS
Attack / Cast spell (expands, sorted by spell levels, tabs for upcasting or metamagic) / Throw / Shove (expands to prone / push) / Disengage / Dodge / Hide / Ready / Dash / Help / Use class ability / Use item / Temporary actions e.g. Activate Witch Bolt

BONUS ACTIONS
Off-hand attack / Cast bonus action spell / Use ability / Use item

WEAPON SLOTS
A numbers of quick slots for equipment configurations you can switch in combat

CONSUMABLE ITEMS
Potion belt / Scroll case / Quiver for special ammo, each expand like inventory container


Any actions that are not available can be greyed out so you can tell by glance if you have some action or bonus action still available.

Last edited by 1varangian; 28/03/21 09:53 AM.