Originally Posted by Maximuuus
Not at all...
Not sure I have to explain why...
Well, it certainly doesn't give the impression that you're trying. :-/

At least I'd like to know the difference between when you open a window with all your spells ... and when you open a spellbook containing all your spells. O_o
In fact, I wouldn't even care about "what" UI opens for you (because I certainly wouldn't use it), it was more a question of whether the option to put an icon on the hotbar that would allow you (in any format) access to all spells would be acceptable ...
Or you simply stubbornly demand the complete and absolute disposal of the hotbar.

Originally Posted by Maximuuus
I can't understand players that don't want to have one more click with the "it's faster with hotbar" argument when :
Well, it's not really about "speed" as such ... it's more a matter of comfort.
When you open a gift, you want to open the box and see the contents ... when you open the box, that contains the box, that contains the box ... it gets annoying pretty fast.

Originally Posted by Maximuuus
- you'll have to spend hours managing your hotbars (keep in mind at the moment it's only lvl 1-4 and act 1)
"Hours"? That's a lot of exaggeration ...
Yes, it takes a few minutes to assign spells to their place for the first time, with each new level you will settle only a few new icons.
True, it's a little more annoying for characters you get at higher levels ... for example, if you add Wyll at level 4, then the setup takes a bit more, but definitely not "hours". wink

What's really annoying is the fact that the game doesn't currently allow you to permanently "throw away" spells that you don't want to use.
By that I mean "disguise self" ... it's a fun spell and adds both possibilities and potential fun ... especially in terms of Roleplay.
But since Drow is also received in this game kindly in the place he just destroyed and set fire to the Drow raid ... the spell really isn't really needed.

Originally Posted by Maximuuus
- you'll have to switch from 1 bar to another when the first one will be full
In fact, this has never happened to me before ... I suppose it could be a problem at higher levels, but even there the problem can be solved with a simple filter ...
For example: I definitely don't need my caster to have elementary arrows or throwable flasks ... when its cantrips can do at least a similar result. And if so, tossing the one item in the inventory is definitely not such a problem. laugh

Of course, it works the same way with other icons ... there is no need to have multiple spells that do practically the same thing.

Originally Posted by Maximuuus
- your UI is always changing, leading to tedious management over and over again (no more torch, no more potions, no more... => So now the recast of your spells finally appear on the first bar when you expected it on the 2nd).
Truth!
But this can be solved in other ways, for example, by modifying the "auto-remove spells from bar" function, which we have in the settings. smile
If it worked in such a way that after it was turned off, the game would stop removing everything from the bars that a script ceases to be essential, the problem would be solved.

In addition, for exactly this reason, I have been lobbying here for several months now that the spell in the recast (and by that I mean the actual recast, ie reusing the same spell, without the price in spellslots) replaces the icon of the original spell.
Examples: Hex, Hunter's Mark, Move Moonbeam, Heat Metal. Speak With Dead, Detect Thoughts, etc.

Originally Posted by Maximuuus
This system is horrible I can't understand any PRO.
Well, here are a few:
- It's faster
[i] (yes, in the order of barely seconds, but it is) [/ i]
- It's potentially clearer
[i] (yes, you can fill the whole hotbar with nonsense and have a mess in it ... but you can also keep it clean and tidy ... it's just about how you work with it.) [/ i]
- Each player has the opportunity to compile an order that suits him.
[i] (And that's exactly where it's time to add an icon to the hotbar that would open ALL all spells, another that would open ALL all scrolls, another that would open ALL all arrows, etc. to perfection.) [/ i]
- Well, even though it may look weird, for example, it helps me a lot to immerse myself in the action ... because when I cast one click, I control the spell ... not the Interface.

Originally Posted by Maximuuus
A small custom hotbar for the very usual things could be cool but seriously who likes managing giant hotbars every 4 hours because "well, it's time... I can't find anything... I have to sort things again".
That's an interesting question, without a doubt.
On the other hand, I wonder who does it like that. : D

Maybe the mistake is more in your style of using the hotbar than in the hotbar itself, especially if you described yourself in this example.

Originally Posted by Maximuuus
Auto sorting your items/spells/features a way or another is the key to have a clear, friendly user and consistent UI.
I can't completely agree ...
Yes, autosorting should definitely be implemented ... a pop-up window or a spellbook would need it (as we say) as a pig scratching.
However, I would definitely not put him in bars, and if so, only optionally (default OFF!!!).
If you look at the screenshot I posted above, you may notice that I tend to build spells according to my own rules ... this is something I would definitely not like to lose, because that's why the hotbar is much clearer for me.

Originally Posted by Maximuuus
At the moment players are often using bags they drag on the hotbar to sort items... It would be the same with a specific menu instead of this "loot popup" that comes anywhere on the screen.
Then, I don't understand what you didn't like about the possibility of adding an icon to the hotbar, which would open a spellbook from which you could cast a spell ... or would open any other popup menu with a selection. O_o
Because I don't find a single difference.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown