Yep. Put the saving throw in these AoE's. Why does the throw even have an attack roll, when it creates the AoE exactly where you aim even if you miss?

Why doesn't a fire arrow fly past the target if you miss? How does a tiny flaming arrowhead make a huge fire surface anyway? Wouldn't it be more interesting, even mechanically, if flask = more substance = AoE, and fire arrow = more single target damage but no AoE? Why does literally everything need some poor excuse to create another surface on the battlefield? I'm also looking at you, Phase Spiders by Larian,who now have the ability to drench the battlefield in hundreds of gallons of poison.

Larian's home brew is just so gamey it kind of bluntly reminds you it's a video game all the time, bending all logic and realism just to create more and more interactive game mechanics. Other RPG's don't do it as much and they tend to have more immersive settings. Sometimes less is more.

Last edited by 1varangian; 28/03/21 12:21 PM.