Originally Posted by RagnarokCzD
Originally Posted by 1varangian
How's that a monstrosity?
One would expect that after that long post it will be clear ...

But lets see:
Originally Posted by 1varangian
only in more logical intuitive places with less clutter and better organized without having to constantly do it yourself.
more logical intuitive places - nope
with less clutter - on the contrary
better organized - nope
without having to constantly do it yourself - i do not O_o

So ... thats how. :-/
You see, this is a problem I have with a lot of fixed Interfaces ... there's one designer who gets the impression that his vision is the best, the most amazing, and the only right one ... but it's not. :-/

Have you ever played BG1&2, Pillars of Eternity, Pathfinder or Solasta..or is your experience solely based on DOS and MMO's? You're so quick to say "nope" but can't really say why.

These RPGs don't even have a hotbar, save for Pathfinder that gives you like 10 slots for your most frequent needs, and their UI's are much more functional than BG3's.

It's more like BG3 doesn't even have a UI. They just threw in a hotbar and left it up for the player to try and make it work somehow. It's like a temporary solution for you to be able to use your abilities somehow.

The BG3 UI will become exponentially more frustrating when you have a higher level character with tons of prepared spells that change frequently and don't even begin to fit in that little bar with everything else that has to be there. Spells will shift around constantly and you won't find anything in that mes.

Then there's the plain weird choices like why is my main hand attack a fixed button but my off hand attack is a weapon icon somewhere in a hot bar that keeps moving when I re-equip my off-hand. Why are upcast versions of level 1 spells presented as new spells cluttered with real level 2 spells.

It's just awful all around.

Last edited by 1varangian; 28/03/21 03:07 PM.