Originally Posted by RagnarokCzD
Originally Posted by spectralhunter
The solution is not to just make the hotbar bigger. The solution is to make menus available as they are needed like Solasta.

We really need to go past the old way system of UIs.
But why?
I dont quite understand why cant we simply have both. laugh

As it was with spell levels ...
There was simple solution to allow people either give any spell level they want into hotbar (old system), or add there all at once with popup menu (new system) ... what was wrong about that?
Why do minority need to subject majority even in times, when all that is needed to satisfy both is adding something new, and JUST DONT REMOVE THE OLD ... :-/

More isn't always better. A giant hotbar is just another bunch of slots to manage. I don't want to micromanage my consumables, spells, powers..etc that much. I'll be constantly moving the slots around as I gain levels, collect different consumables and changing spells. I don't want to fight the UI. I want the UI to work for me.

I prefer minimal UIs because I want to see the game. I don't want to stare at my UI. If there's a beef I have with Solasta's UI is that I wouldn't mind it if they reduced the size a bit but other than that, it's pretty impressive.