While "Torment: Tides of Numenera" was not really good, especially compared to planescape torment, I liked the crisis system there.
Most of the time it was normal combat, but there were also some good examples where the game started turn based mode otherwise:
- Two groups are talking. If you do nothing they will fight each other. You can spend your turns to convince them not to fight each other or you can side with one of them or you just wait and watch how they kill each other.
- Your party has to distract a guard while one of your chars tries to mess with their computer. You have to ask him to show you around and you should ask him stuff and slow him down al the time. If he sees one of your chars working on their computer the whole area becomes hostile.

Yes, everything in the game should go turn based there.

navigating in buildings is terrible sometimes.
You click somewhere and the chars run on the roof or to the level below. And then the camera moves so that you do not see your chars at all.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: