More isn't always better. A giant hotbar is just another bunch of slots to manage.
Well, in this case certainly is ...
You have hotbar, working perfectly as intented ... but its kinda small. Solution? Make it biger.
Simple & effective solution.
I don't want to micromanage my consumables, spells, powers..etc that much. I'll be constantly moving the slots around as I gain levels, collect different consumables and changing spells. I don't want to fight the UI. I want the UI to work for me.
And that is exactly what i dont understand ...
You say you dont want to do that ... yet you would do that ... but why would you, if you dont want to?
And dont try to tell me you need to, since if you need to, that would mean that everyone need to, and since i have 324h played on this game, and i never needed to "constantly moving slots around" ... its clearly not needed. O_o
And one more think i dont quite understand ...
If this sugestion will be included, and we get "button" that will allow us acess to all our spells at once ...
I dare to presume it would work the same as curent popup menus, we allready have ... meaning we will not be able to rearange our spells.
Where is difference between having "all spells in the row" on hotbar ... and having "all spells in the row" in popup menu after you push the button? How is that suppose to be anyhow clearer?

//edit:
I mean ... just compare:
![[Linked Image from i.imgur.com]](https://i.imgur.com/1g0liOv.png)
I prefer minimal UIs because I want to see the game. I don't want to stare at my UI. If there's a beef I have with Solasta's UI is that I wouldn't mind it if they reduced the size a bit but other than that, it's pretty impressive.
Funny thing, that bar from early builds take even smaller part of screen than solasta UI ...
But that might be bcs Solasta have camera quite closer (as it seems).