Originally Posted by Grudgebearer
In it's current state, I doubt they are going to really satisfy any group, it plays like a DOS game hampered by having characters that are built around 5E, and then had their class skills nullified by DOS game features.

Honnestly I think everyone agree that the game has a huge potential but it's strange to see (some) D&D and DoS fans dissapointed.

The game has it's ass between 2 chairs and is not fully satisfying whatever you like more one or the other.

I really think that they should try to keep the whole balanced (their mechanics + D&D).

Choices for fun are 100% fine (like barrelmancy, unlimited items to stole,...) but a lot of players also enjoyed DoS because it's a strategy TB game. On the other hand a lot enjoy D&D because it has hundreds of possibilities.

Not sure how combats could be satisfying if those hundreds of possibilities are close to useless and if at the same time, the strategies to use are always the same.

"Don't like it, don't use it" works for fun choices like barrelmancy but not with the main features of the game. By main feature I mean verticality, close combat rules, how magic works, etc.... But ofc i.e even dipping and throwing items are main features of this game (we have a specific bonus/action) and I'd love being able to choose them among many other possibilities rather than "using it (or not) because it's OP".

Last edited by Maximuuus; 29/03/21 03:37 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus