Originally Posted by Nyloth
Originally Posted by mrfuji3
@Nyloth, I have no idea why you're saying that old BG fans wouldn't like cutscenes. Unless you're arguing that old BG fans want only the mechanics and game features that were in BG 1&2 and no more, which is such an incredible strawman that there's not much more to say.

Reviving the franchise isn't mutually exclusive with making a game that's true to D&D 5e, and the presence of cutscenes even more so isn't mutually exclusive with D&D.

My judgment is based on what people say "I don't need cutscenes, they should have invested in something else" and "look at Pathfinder" where there are no cutscenes either. It all comes down to the fact that at least the cutscenes for BG fans are the least important. But cutscenes will 100% attract new players from other, more action RPGs. I was talking more about old fans, not about DnD.
Wut about DnD, I was talking about simplifying the rules. Many people here are convinced that everyone who plays video games has played DnD and knows the rules. This is not true. This is why simplify rules to reach a larger audience is logical.

The most common argument I've heard against cutscenes is that every single NPC (especially those with one line that you can't actually respond to) shouldn't be cutscene dialogues because that just wastes time. Or, similarly, that there are too many cutscenes and gameplay has been sacrificed. Not that there should be 0 cutscenes.
And most people say "look at Pathfinder" because its faithful rules implementation has led to a fun game, which means that Larian could do the same for BG3/D&D. Yes, Owlcat's Pathfinder games don't have cutscenes, but this lack isn't what makes them good games.

DnD 5e is already the simplest version of D&D to ever exist. In fact, I'd argue that Larian has made the rules more complicated by adding their homebrew. Jumping+disengaging, prevalence of consumables and their additional surface effects, plethora of additional bonus actions, food, all serve to add bloat to the system. Plus, Larian just doesn't do a good job of explaining either the 5e rules or their homebrew. The game can be confusing to new players and D&D veterans alike, because the tutorial doesn't introduce all the necessary concepts, and tooltips/combat log don't explain enough. So the argument that "Larian wants to ensure everybody understands all the mechanics in our game" is not that great of an argument.