Originally Posted by fallenj
Cool, keybinds are related to the ui and making it functional. Did you know if you hit V it opens up the spell section of your ui? There is no 1-9 spell slots, all your spells are hidden behind a pop up. You get it now?

Comparing the ui to a jump feature...is this a thing now? We are talking about the ui btw.

That last part is just you making stuff up

How is the last part making stuff up when literally everything is pointing to this being fact at this point? The very first preview they showed a whole year ago at this point made it extremely clear that BG3 is using a refurbished DOS2 engine, and I was one of those people who remained optimistic because it was obviously a work in progress and that everything was just using placeholder assets to have something to show that BG3 even exists. I cannot say the same anymore a whole year later, and lack of any specific word indicating that they're going to even try to distance themselves further away from that. EA launched with you having to manually make all party members jump across, and it took a patch 2 months later to get that partially fixed by having party members automatically follow you across (but the first character still has to manually do it themselves). Spells had different icons for different spell levels until a later patch too. The point I am saying is that actual functionality seems like an afterthought when you think about how everything has progressed thus far.

It really is top down design rather than ground up design. They whipped up the EA to wow people with the visual design, but the actual gameplay design and the UI functionality are still lacking in so many ways. Major things such as not having proper reactions which are integral to how DnD works to begin with does not inspire confidence. If the engine actually COULD handle them, it should not take upwards of 6+ months and counting, and their total silence on this matter is worrying to a lot of the gameplay-minded people in these parts. Which is why at this point, people like I are starting to have doubts whether it is even possible for BG3's engine to handle them (and ready actions) at all. Believe it or not, I actually want BG3 to be better from a gameplay standpoint. As it currently is, BG3's combat is a hybrid of DnD/DOS2, with the latter focus overpowering the former, and a 40/60 split to half of the community if recent polls are any indication are not pleased with the current direction, which should be alarming - especially since one such poll was in the Reddit echo chamber. Either because it's not actually faithful to DnD, but the other less considered standpoint that it's watered down DOS at the same time. Both systems were really not a good fit for each other, with DnD encouraging proactivity while DOS at its core forces reactivity.

Your criticism of Solasta not having keybinds for spells is valid. But you are being highly disingenuous and posting just to be contrarian if that's really your worst issue with Solasta's UI and seemingly presenting it as something anywhere near the same level as BG3's current catch-all hotbar, because the former is a far easier thing to program after the fact compared to redesigning the UI for the latter entirely (if they even have any plans to do that). Hence, ground up design instead of top down. BG3 cannot use a lack of budget as an excuse either, and that's another thing lingering on the back of everyone's minds.

Last edited by Saito Hikari; 29/03/21 05:13 PM.