Originally Posted by mrfuji3
Originally Posted by Elessaria666
Originally Posted by mrfuji3
Unless you're arguing that old BG fans want only the mechanics and game features that were in BG 1&2 and no more, which is such an incredible strawman that there's not much more to say.
Whilst I take your broader point, I have seen old BG fans arguing exactly that. Had an entire Youtube comment argument with someone claiming that a Baldur's Gate game shouldn't call itself Baldurs Gate unless it's RTWP...
There are of course extremists, but I think (I hope) that these are in the, possibly loud, minority. As a BG and crpg fan, it's obvious to me that it is not one specific mechanic that defines a game. BG3 can be a faithful sequel to the BG franchise without perfectly recreating its mechanics.

In fact, it is impossible for BG3 to perfectly recreate all of BG1&2 because there is no way that WotC will allow Larian to use older versions of D&D. Changes are required, and even can be good, while still retaining the spirit of BG, whatever that is.

Originally Posted by Elessaria666
I've not seen a single person argue anywhere that Solasta isn't a much better, truer adaptation of the DnD ruleset to a cRPG format than BG3. It even has higher ratings from its players than BG3, probably as a direct result.

But BG3 has sold more copies, more people who bought it played it, they played it for longer, and are still playing it. Of couse that's an over-simplified perspective, but it's compelling all the same...
A more useful metric would be comparing the ratios of (# of copies sold)/($ spent on development and advertising). Of course BG3 is going to sell better; it's the game from the company that had a huge hit with DOSII, it has a much larger development team, and has had a much higher budget. Whereas Solasta is the first game from a development team of ~12 people.

Also, BG3 selling better than Solasta doesn't mean that all of Larian's decisions are justified. If Larian had made BG3 more faithful to 5e, it could be selling 50% better...or it could be selling 50% worse. But I argue it'd probably be selling better, given the near ~universal praise for Solasta's mechanics, and the decent chunk of negativity for BG3's mechanics

The chunk of negativity isn't even widespread, it's purely directed by 5e DnD cultists who think their dice marathon gameplay makes for a superior experience to Divinity.



Cleric solo Redcaps

How can anyone find this combat where the outcome of a fight is whether the dice gives you saving throw or not, or whether you can kill an enemy before being swarmed by making the dice roll is beyond me.

I can already tell his video likely involved several save reloading in case the dice rolls didn't favor him.

It's absolutely abysmal videogame design. Keep that crap for tabletop trolling with friends; this design has no place in a single player RPG videogame experience.

Their biggest mistake is trying to please the 5e crowd, which will be insatiable and only cares for strict adherence to their sacred book regardless of how many potential players not interested in 5e tabletop play it alienates. They should have kept the Forgotten Realms IP and storytelling and discarded the awful 5e in favor of creating their own cRPG game, which has brought them to the financial success that they are by this point.

Last edited by Zenith; 29/03/21 07:02 PM.