In it's current state, I doubt they are going to really satisfy any group, it plays like a DOS game hampered by having characters that are built around 5E, and then had their class skills nullified by DOS game features.
This pretty much sums it up.
The combat is an unsatisfying mess between two systems. For anyone expecting 5e combat it's a dumbed down climbing and pushing race where clever resource management doesn't mean anything. The spirit of D&D adventuring is pretty much gone when you return to your base after each "day" of visiting locations on a theme park style map. It's like going home after work IRL. For DOS fans it has weird rules about resting and spell preparation that seem more like a hindrance because it just amounts to having to do more clicks. And you can't go off like SuperSayian during a turn because D&D is more grounded especially at lower levels.
Larian are too stubbornly stuck with their own preferred gameplay to even see the strengths of D&D. Traditionally, D&D crpgs that follow the rules and their spirit are excellent games (IE games, NWN, Pathfinder), and the games that try to make it "a good video game" like Sword Coast Legends fail miserably. It's time to take the Divinity hat off for good, put the professional game dev hat on, and let the game become the best D&D game it can.