%to hit is something that exist in EMANY games (even if you don't always see it). Don't call it dice if you will... But RNG is a part of many games... DoS included.
Dialogue has nothing to do with combats but they're doing an amazing job with RNG in dialogs. I still discover unexpected situations after hours and hours and you think it's bad ? Larian is doing an amazing job with the "dices" outside combats.
Let's balance combats to have real tactical combats but the game has the potential to become the best tactical TB games I've ever saw... And that's because D&D's possibilities + Larian's imagination could lead to something that has never been done.
I will say there maybe something wrong with Larian’s RNG. Spells with saves often fail for me to the point I don’t bother using Sacred Flame or Guiding Bolt anymore.
I don’t have the problem in the other game and hit pretty consistently.