Originally Posted by Zenith
% hit barely exists in any modern RPG. Don't confuse it with crit %, they're not the same thing. In DoS, % hit is absolutely negligible, and a caster doesn't spend AP on a 50% chance to hit spell they can only cast 5-7 times before a long rest is needed, on top of the fact spellcasters in DoS get to weave all their spells without some contrived restriction of Concentration.

"They're doing an amazing job with RNG in dialogues". Speak for yourself, I'm not particularly interested in reload spam for important dialogue choices like saving Arabella, convincing Kagha to turn on the shadow druids, or diverting Dror Razglin's interrogation of a mindflayer. No thanks. Whether I see the druid grove frescos with the history of Ketheric's defeat or not just based on a dice roll or not. Whether I get to reveal traps via perception or not or blow myself up.

This has everything to do with dice rolls. Some of us appreciate what Larian has done in their previous 2 games, and given the success it deservedly got them, I'd rather they stick with known quantities than some tabletop gimmick that has forced them to waste time on even a feature called "weighted dice" because obviously the RNG is unpopular.
Ok.. a few things.

First, variance vs. predictable results isn't right or wrong, it's just different. I absolutely hate working my way through the inflated HP pools of enemies in DOS or Dragon Age. Their combat lacks impact and feels like an arcade game. Everything looks overpowered but feels underpowered. I find it much more satisfying to miss an enemy 3 times and then kill them with one good WHACK. I like my RPG combat to look more realistic rather than gamey. It makes the setting feel more real and the story more believable as a result.

Secondly, Larian is not DM'ing the skill checks well. They make you roll for too many things. They could be using thresholds and passive checks much more often in stress-free situations so skilled characters wouldn't fail at simple things while someone without any skill can oddly succeed at something difficult. But also, you as a player need to learn to accept failure and let the story take that turn rather than reload a difficult check over and over and complain about it. That's the game. You don't get to decide how the world reacts to your character. PC's have stats and skills you can influence to make them more or less likely to succeed at things. Once you accept that, you will have a better experience. And it's Larian's job to make interesting twists happen from failed checks to teach players this. Of course then you can reload until you fail and complain about that too. =)

Last edited by 1varangian; 29/03/21 07:58 PM.