It'd be fine if Guidance lasted until the next rest, as long as it is removed after its first use in combat (it could be automatically re-applied once combat ends) and is removed after the caster casts another concentration spell/otherwise loses concentration. Otherwise, you run into the ability to cast guidance on all members of your party, which applies to each and every of their rolls in combat. At that point, just decrease the difficulty of all checks/enemy ACs by 2.5 and remove guidance from the game.
I agree that Dancing Lights should not require concentration, given that you can't move them around as you can do in tabletop. Speak with Animals also doesn't need to require concentration.
I disagree with making buffs not becoming active until combat starts. There should be some cost involved with trying to pre-buff your party, otherwise it becomes strictly better to always pre-buff compared to buffing during combat. And again, at this point (combined with the ease of long-resting) the game might as well remove those spells from the game and just give everyone a permanent buff. Why force us to waste time casting Bless when there is so little penalty to doing so?
@Miravlix, to be honest I don't fully understand your 2nd paragraph, so I might be missing an important part of your argument. If you're saying that only cantrips should not become active until they're applicable, then I don't necessarily disagree with you. But if you're including level'd or otherwise X/day spells, then I disagree.
Edit: As corrected below, guidance only applies to ability checks. But Shove is an ability check, so its still relevant
Last edited by mrfuji3; 30/03/21 12:53 AM.