@1varangian I completely agree about the Sazza encounter. This would be a perfect place for a working knock-out/force surrender mechanic, where you show the tiefling that she shouldn't have messed with you and she stops trying to attack you.

@Zenith It would be extra work, but I think it's worth it to add additional dialogue options and conversation directions. Even if rng was completely removed, this wouldn't affect the binary and way-over-the-top nature of this encounter. Either you successfully persuade Kagha to let a child go or she kills the child. C'mon. What about the completely realistic scenario where Kagha just keeps the kid captive??

Surfaces and Barrels
Personally, barrels don't bother me that much. Yeah, it's dumb that characters can easily carry multiple barrels in their inventory, but enemies don't carry around barrels so its fine.

Surfaces, however, are used by enemies and their effects on concentration haven't been properly considered. This is part of the reason Shadowheart is so bad: if she gets hit with a single fire flask or fire arrow, she has to make 2+ concentration rolls (+ if she catches on fire) to not lose Shield of Faith or Bless or etc.

Also, personally, I consider the 8 free stealth actions a form of cheese because the AI doesn't properly respond to stealth. In order for this to be at all balanced, enemies should be able to hear you and not just notice you through sight cones. Even showing us the enemy's sight cones are a bit too much cheese imo.